As part of the course, groups of students we were required to analyze an opportunity. My group which was myself, Anton Caius Gurgu and Marat Subkhankulov, decided to base our opportunity on Anton’s coursework project, which was creating a programmable tornado.
We looked at whether Edinburgh nightclubs would be interested in buying/renting this product (opportunity description). The most memorable part of our assignment was producing a promotional video for this product.
As a team of solely Computer Science students we hadn’t had much practice in film making. We went about creating this video by brainstorming, planning, considering video elements and scenes, and writing up a script (details). The result was in my opinion a decent job. Here is the video in all its cheesy goofy goodness!
I think it turned out well.
A big thanks to Dr Bock for his course. It was one of my most memorable while at Edinburgh.
Visiting the world of Overlord we are introduced to Momonga, our skeletal protagonist, master of the empty halls of Nazarik within a game called Yggdrasil. The story begins on the day the Yggdrasil servers are to be shut down. Instead of being ejected back into the real world, our protagonist finds himself trapped, transported into a living game world with his domain and subjects.
Star Wars The Force Awakens has been a long awaited installment in the series, and I certainly have looked forward to it. The day before its release I booked myself a ticket for a viewing at 12:00am on the 16th of December 2015, to be among the first to see it in Bahrain.
Armed with popcorn, a ticket and a pack of Maltesers I made my way to the cinema hall.
I spent awhile rummaging around the net for a good resource to remember how I painted the model and the best resource I found was from a Youtube channel which had a series of videos on how to paint a Cave Troll. I have written a summary to accompany the video series (paint name reference sheet).
Stage One: Assembly & Base Coat
To start first assemble your model, this involves:
Testing that joints fit together and filing them down if necessary (metal).
Making customization’s to your model and base as per your preference.
Gluing model parts together.
Attaching the assembled model to its base.
Applying a base coat of Chaos Black (can be done in White but I did it in Black).
I’d bought a physical copy of Jedi Academy years ago, and the memory of it was so endearing I thought I’d give it another play. This time with the difficulty set to max, and an eye open on elements of its design.
Hugarfen is a manaless champion from the Plague Jungles who uses its health as its casting resource. I’ve written a short introduction that I highly recommend you read before moving on to the champion description.
This image is not owned by me and was sourced from here.
When writing Hungarfens lore I choose to be unconventional. My intention was to craft something with little less hand holding. I want to challenge the reader to make inferences while giving them the ingredients to do so. I want the reader to not just read, but think and discover. Hopefully I made that possible.
Attack on Titan is a series I’ve been watching a load of recently so I thought I’d summarize my impressions of it.
Attack on Titan boasts an amazing sense of scale.
Top notch music, (for the sake of staying spoiler free) my personal favorite track being in an awesome scene of Captain Levi in the forest.
Great collection of characters.
Questions proposed by the story leaves you wondering.
Like the art style with its cannons and ‘Tudor-esque’ housing styles.
Attack on Titan is an anime well worth your time, so check out the anime’s first season. Season 2 is in the works, and rumor has it, has unfortunately been delayed to 2016. Meanwhile check out the live action movie instead! For additional information check out the wiki page, and its own wiki.
Dubai’s is turning into a major hub for gaming in the Middle East, and this September there was an awesome game convention by the name of Games 15, which I was lucky enough to attend.
At the convention were game exhibitors, distributors, artists, musicians, hardware and software vendors. Every major publisher was present namely Microsoft, Sony, Capcom, Konami, 2K and Ubisoft. A fine collection of folks.
Speaking of such Lara Croft was there. We didn’t hit it off…
Aside from that there was loads to do. Busting out some moves at the Just Dance open stage, rocking out at the guitar hero stand, grooving to the DJ Academy tunez, immersing oneself in the variety of virtual reality technologies demos, to trying out delectable game themed caramel sweets. I enjoyed myself thoroughly.
Reddit is where this story begins. Trawling around I joined the /r/gameDevClassifieds sub-reddit. A place of gathering for game developers advertising paid, and un-paid game project work.
By chance I came across a post asking for a game designer, to which I replied. Unfortunately the position had already been filled though fortunately additional help was happily welcomed.
The project in question is Hero of Allacrost. Its an ‘open source single player 2D role-playing game inspired by classic console RPG’s, and I’m thoroughly impressed with the standard of this project. It’s use of BitBucket for source control, a Wiki containing lots of information/documentation, a forum, and welcoming project members! I’ve worked on this project for approximately a month, and my contributions to this project have been enhancements to the battle code.
Here’s the latest Hero of Allacrost gameplay footage. Check it out!
I recently finished the single player mode of Darwinia, and here’s a brief impression of it.
Interesting game design. In particular I enjoyed the design of the Dawinians and how their management was handled well through the user of officers units.
Smart choice of aesthetics. The chosen look is simple and suited to both the environment and story. If there was a lacking the artistic department in terms of time/money/ability their choice covered it all nicely.
Enjoyable game play. The overall goal, and game play matched up nicely as it felt that you were cleaning up Darwinia due to the self-replicating nature of the virus.
Good use of sound. Behaviors and actions are clearly accented such as the sound of fear/fleeing of Darwinas, and the satisfying explosions of rockets.
Impressive file size. Clocking at a fantastically low 30MB makes this game very download friendly. In countries with fast internet this is a non-issue but with my slow internet, it makes a great difference.
UI was fiddly at times. I became frustrated with the gesture based interface, and fortunately a tab based interface was available as an alternative, but even there I faced some issues selecting what I wanted.
I enjoyed this game very much, it has great game play, and just enough story to go with it. Sad though that Multiwinia was just a ‘multiplayer’ expansion. I was hoping it would include another single player story that focused on Darwinian on Darwinian action with some additional complexity, as by far my favorite part of the game was the fighting between good and bad Darwinians on some of the final levels.
Overall an awesome little gem. Definitely worth checking out.
I recently completed the single player mode of Supreme Commander 2, and here are some brief notes on it.
Good in-game visuals. Top notch in-game animations in particular unit explosions.
Improved micro-management. Appreciated the removal of engineer and factory tiers from the first Supreme Commander, as well as being able to repeat build orders on factories allows one to focus on the fun part; commanding armies.
Game ran smoothly on my dated computer. I played the game on my fairly old laptop on the Medium graphics setting and it ran smoothly as well as looked good.
Pre-rendered cut scenes didn’t look good. To be fair though the game was released half a decade ago.
Single player mode was short. Supreme Commander one feature three seperate campaigns Supreme Commander 2 felt like it hacked together three half campaigns.
A weak story. Theprimary flaws with story are its underdeveloped characters, and a loosely strung together plot. It tries to have its ‘moments’ but unfortunately they fall flat given the lack of story depth.
Smaller scale. Though the maps are smaller in scale, in some ways this is a benefit as you don’t have units travelling for ages to get to a battle, thus there is less time between ‘action’. Yet the point still stands that the overall scale of the battles have been shrunk, and with it the feeling of being the Supreme Commander.
Overall I enjoyed the experience. Supreme Commander 2 definitely has some improvements from the first game, though I get this feeling that the game is less that perhaps it intended to be. Perhaps due to time/budget constraints?
Nevertheless if you enjoyed the first Supreme Commander the second is certainly worth checking out.
Get Games is part of Mastertronic a company that my company’s parent company Red Stallion Interactive is in negotiations to merge with. Red Stallions developers have since been tasked with an exciting project.
At present the project has involved re-hauling the language assets across the website, implementing right to left formatting, and performing general maintenance tasks such as updating the websites YouTube libraries. Going forward we have some exciting new features in the works including the integration of local Middle East payment methods such as OneCard, CashU and CrediMax.
The localisation phase of the project was completed a short while ago, and Get Game ME was officially launched last weekend. The launch included dispatching a newsletter as well as well as promotions through Youtube, Instagram, Twitter and Facebook. Take a little time and check it out, you might find yourself a good deal!