Monthly Archives: February 2016

Elfen Lied Episode 1 Scene 3, Study

The format of this piece will be a description of Elfen Lied Episode 1 Scene 3 with a to scale time line with emotion sections plotted with the following [ithoughts_tooltip_glossary-mediatip href=”http://somegamez.com/project/elfen-lied-study/attachment/episode_1_time_line” mediatip-type=”localimage” mediatip-content=”{&aquot;url&aquot;:&aquot;http://somegamez.com/wp-content/uploads/2016/02/episode_1_time_line.png&aquot;,&aquot;id&aquot;:2917,&aquot;link&aquot;:&aquot;http://somegamez.com/project/elfen-lied-study/attachment/episode_1_time_line&aquot;}” mediatip-link=”undefined”]Key[/ithoughts_tooltip_glossary-mediatip], where [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic;” tooltip-content=”<p>High Emotions refer to Emotions that connote ‘happy’ like feeling e.g Joy, Surprise and Love.</p>”]High Emotions[/ithoughts_tooltip_glossary-tooltip] are plotted below the time line (black line) and [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic;” tooltip-content=”<p>Low Emotions refer to Emotions that connote ‘sad’ like feeling e.g Anger, Fear and Sadness.</p>”]Low Emotions[/ithoughts_tooltip_glossary-tooltip] are plotted above.

Following this there will be a number of pie charts in the following format. Pie charts on the left are [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic; font-family: ‘Source Sans Pro’, Helvetica, sans-serif; font-size: 16px; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.8182px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff;” tooltip-content=”<p>A sum of the number of occurences of a category of emotion.</p>”]Totals[/ithoughts_tooltip_glossary-tooltip] of the scene, and pie charts on the right are [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic; font-family: ‘Source Sans Pro’, Helvetica, sans-serif; font-size: 16px; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.8182px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff;” tooltip-content=”<p>A sum of the time spent during the episode on each category of emotion.</p>”]Screen Time[/ithoughts_tooltip_glossary-tooltip]. Lastly the raw data for this scene will be presented in the form of a table.

Follow this link to the main entry for this article series.

Spoiler Alert! You’ve been warned!

With that out of the way lets begin! (A video of the scene is at the end of the post if you wish to watch it first!)

Scene Three

Elfen Lied Episode 1 Scene 3 starts with a mangled ball of steel bathed in blood (25) and dead silence except the sound of dripping blood. It’s a big change from the previous scene, and is a shock into a short section of Horror.
bloody_structure

We move onto a shot of Kurama, his back stained with a bloody hand print left by Lucy (26), reminding us of her. Perhaps viewers might wonder what kind of relationship do they have? Why didn’t she kill him? Is it a mark of shame?

Continue reading Elfen Lied Episode 1 Scene 3, Study

Shogun 2s User Interface, A Study

The purpose of this project is to further my understanding of good UI design by studying various elements of Shogun 2s User Interface (UI) used in its Sengoku Jidai Campaign Map.

This post will serve to discuss the Campaign Maps UI layout, and be an index post in a multi-post project of non comprehensive personal observations of Shogun 2s User Interface.

Disclaimer: The User Interface (UI) is not quite in its Vanilla form due to having the Steam mod by Radious installed at the time of the study.

Shogun 2s User Interface Screenshot
Shogun 2 Campaign UI

The focus of this piece will be mostly on the 2-D elements of the interface such as menus, tabs, pop-up, and icons NOT the ‘3-D’ campaign map itself. So lets start with the general layout of the the Campaign User Interface.

General Layout

We can abstract Shogun 2s User Interface into an approximate layout with the following areas:

Shogun 2s User Interface General Layout
Interface Layout – Not to Scale
  • Dark Blue – Help and Options.
  • Green – Screen Center.
  • Light Blue – Map Lists.
  • Orange – ‘Selection’ Dial.
  • Pink – Description Popup area.
  • Purple – ‘Selection’ Banner.
  • Red – Map and Global effects.
  • Yellow – Management Dial.

Continue reading Shogun 2s User Interface, A Study

Elfen Lied Episode 1 Scene 2, Study

The format of this piece will be a description of Elfen Lied Episode 1 Scene 2 with a to scale time line with emotion sections plotted with the following [ithoughts_tooltip_glossary-mediatip href=”http://somegamez.com/project/elfen-lied-study/attachment/episode_1_time_line” mediatip-type=”localimage” mediatip-content=”{&aquot;url&aquot;:&aquot;http://somegamez.com/wp-content/uploads/2016/02/episode_1_time_line.png&aquot;,&aquot;id&aquot;:2917,&aquot;link&aquot;:&aquot;http://somegamez.com/project/elfen-lied-study/attachment/episode_1_time_line&aquot;}” mediatip-link=”undefined”]Key[/ithoughts_tooltip_glossary-mediatip], where [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic;” tooltip-content=”<p>High Emotions refer to Emotions that connote ‘happy’ like feeling e.g Joy, Surprise and Love.</p>”]High Emotions[/ithoughts_tooltip_glossary-tooltip] are plotted below the time line (black line) and [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic;” tooltip-content=”<p>Low Emotions refer to Emotions that connote ‘sad’ like feeling e.g Anger, Fear and Sadness.</p>”]Low Emotions[/ithoughts_tooltip_glossary-tooltip] are plotted above.

Following this there will be a number of pie charts in the following format. Pie charts on the left are [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic; font-family: ‘Source Sans Pro’, Helvetica, sans-serif; font-size: 16px; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.8182px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff;” tooltip-content=”<p>A sum of the number of occurences of a category of emotion.</p>”]Totals[/ithoughts_tooltip_glossary-tooltip] of the scene, and pie charts on the right are [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic; font-family: ‘Source Sans Pro’, Helvetica, sans-serif; font-size: 16px; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.8182px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff;” tooltip-content=”<p>A sum of the time spent during the episode on each category of emotion.</p>”]Screen Time[/ithoughts_tooltip_glossary-tooltip]. Lastly the raw data for this scene will be presented in the form of a table.

Follow this link to the main entry for this article series.

Spoiler Alert! You’ve been warned!

With that out of the way lets begin! (A video of the scene is at the end of the post if you wish to watch it first!)

Scene Two

Elfen Lied Episode 1 Scene 2 starts off with an atmospheric section to relieve us of the previous [ithoughts_tooltip_glossary-tooltip tooltip-content=”<p>A Low Scene is a scene where Low sections are greater in terms of both Totals and Screen Time.</p>”]Low Scene[/ithoughts_tooltip_glossary-tooltip] (1). It does this with several methods including:

  • Sound – Wind, birds, running water, and the rustle of trees.
  • Music – Light string background music that is sweet yet melancholy.
  • Color – Lots of light, bright colors, and plenty of contrast. Green foliage, blue water, and sky appear a good deal in the first section, as well pink blossom trees and their petals as high lights. The use of these colors help add life to the plain grey concrete.
Episode 1 Scene 2 Time Line
Episode 1 Scene 2 Time Line

As a small aside, its worth noting the contrast in crafting between the cold, lifeless and deadly silent environment of the the previous scene, and this scene which is full of light and life.

Continue reading Elfen Lied Episode 1 Scene 2, Study

Rick and Morty – Cartoon Watch

One day surfing the web, watching videos on a great Youtube channel called Wisecrack. I came across a video discussing the philosophy of a show called Rick and Morty. Piquing my interest I decided to give the show a chance.

Rick and Morty is an adult animated television series created by Justin Roiland and Dan Harmon for Adult Swim, and it hasn’t disappointed. I’m happy I watched Wisecracks video beforehand as it gave me a deeper appreciation for the show, particularly regarding the exploration of Lovecraft’s Cosmic Horror.

Rick and Morty Logo

Adult Swim has renewed Rick and Morty for a third season. Hopefully it will be out sooner than the last gap between seasons. Until then if you live in the US, you might be able to watch episodes at Adult Swim or on TV.

Here is a clip from Rick and Morty. One of many fun little nuggets. Give it a watch!

Game Maker – Wall Walking System

For my last game Multi I implemented a system which allowed for my game character to walk on and jump from walls based on collision handling from an article in the SoulHow Assistance Guides. I thought I’d share that Wall Walking System with you.

Assuming:

  • You have familiarity with writing code in Game Maker.
  • You have a basic understanding of writing simple physics code in Game Maker.
  • Your environments gravity pull objects downwards.
  • That you have handled cases where your character can move on horizontal surfaces

The following Wall Walking System allows a character to walk in a variety of different situations that I’ll illustrate and refer to using the following diagram.

Wall-Cases
Wall Cases

On completing this short guide your should have a better idea on how to have your character walk in the following cases:

  • Green Case – Left, Right on Horizontal Surfaces
  • Blue Case – Up and Down Completely Vertical Left Walls
  • Red Case – Up and Down Completely Vertical Right Walls
  • Purple Case – Left and Right on Vertical Ceiling Walls

In addition your character will also be able to jump up, down, right and left in the Green, Purple, Blue, and Red Cases respectively.

A caveat of this Wall Walking System is that it will not work in the corner cases highlighted by the orange lines due to not specifically handling the effect of the assumed environments gravity. Now on to the system!

Continue reading Game Maker – Wall Walking System

Elfen Lied Episode 1 Scene 1, Study

The format of this piece will be a description of Elfen Lied Episode 1 Scene 1 with a to scale time line with emotion sections plotted with the following [ithoughts_tooltip_glossary-mediatip href=”http://somegamez.com/project/elfen-lied-study/attachment/episode_1_time_line” mediatip-type=”localimage” mediatip-content=”{&aquot;url&aquot;:&aquot;http://somegamez.com/wp-content/uploads/2016/02/episode_1_time_line.png&aquot;,&aquot;id&aquot;:2917,&aquot;link&aquot;:&aquot;http://somegamez.com/project/elfen-lied-study/attachment/episode_1_time_line&aquot;}” mediatip-link=”undefined”]Key[/ithoughts_tooltip_glossary-mediatip], where [ithoughts_tooltip_glossary-tooltip tooltip-content=”<p>High Emotions refer to Emotions that connote ‘happy’ like feeling e.g Joy, Surprise and Love.</p>”]High Emotions[/ithoughts_tooltip_glossary-tooltip] are plotted below the time line (black line) and [ithoughts_tooltip_glossary-tooltip tooltip-content=”<p>Low Emotions refer to Emotions that connote ‘sad’ like feeling e.g Anger, Fear and Sadness.</p>”]Low Emotions[/ithoughts_tooltip_glossary-tooltip] are plotted above.

Following this there will be a number of pie charts in the following format. Pie charts on the left are [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic; font-family: ‘Source Sans Pro’, Helvetica, sans-serif; font-size: 16px; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.8182px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff;” tooltip-content=”<p>A sum of the number of occurences of a category of emotion.</p>”]Totals[/ithoughts_tooltip_glossary-tooltip] of the scene, and pie charts on the right are [ithoughts_tooltip_glossary-tooltip style=”color: #ca3c08; text-decoration: overline underline; font-style: italic; font-family: ‘Source Sans Pro’, Helvetica, sans-serif; font-size: 16px; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.8182px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff;” tooltip-content=”<p>A sum of the time spent during the episode on each category of emotion.</p>”]Screen Time[/ithoughts_tooltip_glossary-tooltip]. Lastly the raw data for this scene will be presented in the form of a table.

Follow this link to the main entry for this article series.

Spoiler Alert! You’ve been warned!

With that out of the way lets begin! (A video of the scene is at the end of the post if you wish to watch it first!)

Scene One

Elfen Lied Episode 1 Scene 1 begins with a severed hand, in a facility which is clean, cold, and deathly silent. We are thrown into a series of grizzly scenes with absolutely no context [ithoughts_tooltip_glossary-tooltip tooltip-content=”<p><em>Section 1</em> can likely be further broken down further into smaller sections of <em>Nervousness </em>and<em> Horror</em> as the creators jump in and out of Lucy’s cell with shots including the cell door; likely to leave it the security guards fate to the viewers imagination. </p>”](1)[/ithoughts_tooltip_glossary-tooltip] .

Shock Factor
Shock Factor

Continue reading Elfen Lied Episode 1 Scene 1, Study

Elfen Lied – A Study of Episode 1

This short piece details a brief study on the emotional makeup of the anime Elfen Lied’s first episode. To aid this endeavor I will be employing some lite statistical techniques and scientific methodology.

elfen-lied-logo

Please note that this is very much a subjective piece, being simply a personal study for the purposes of furthering my own understanding of how this experience was crafted.

Methodology

Emotion Model

Shave et al described the following list of Primary and Secondary Emotions in 1987:

  • Love
    • Longing
    • Lust
    • Affection
  • Joy
    • Cheerfulness
    • Zest
    • Contentment
    • Pride
    • Optimism
  • Surprise
    • Surprise
  • Anger
    • Irritation
    • Exasperation
    • Rage
    • Disgust
    • Envy
    • Torment
  • Sadness
    • Suffering
    • Sadness
    • Disappointment
    • Shame
    • Neglect
    • Sympathy
  • Fear
    • Horror
    • Nervousness

I grouped the Primary Emotions, and their respective Secondary Emotions into High and Low categories. Where High connotes happy like feelings and Low connotes sad like feelings as follows:

High = Love, Joy and Surprise.
Low = Anger, Sadness, Fear.

emotions
Emotion Hierarchy

Continue reading Elfen Lied – A Study of Episode 1