Yearly Archives: 2019

Battlefield 1

Introduction: Over the summer of 2017 I was fortunate to have the opportunity to intern at DICE LA. At the time they were working on the In the Name of The Tsar DLC for Battlefield 1. Over the course of the internship the team gave me responsibility and work for which I was credited.

Platform: PC, Xbox One, PlayStation 4 Time: 12 weeks |  RoleGame Designer | Team Size: ~70

Design Goal: Support the efforts of senior designers to deliver quality content to Battlefield 1.

My Contributions:

  • Bolstered Battlefield 1’s DLC content using map analysis, and paper maps.
  • Used Frostbite’s visual scripting language to implement bug fixes, and modes namely Supply Drop, Team Death Match, and Domination.