Category Archives: Art

Jam-O-Draw – Building Virtual Worlds, Round 3

Introduction: Jam-O-Draw is a game we created in the lightning round (single week round) of Building Virtual Worlds.

Platform: Jam-O-Drum | Time: 1 week | Roles: Producer – Game Designer – Programmer

Story: Jam-O-Draw was inspired by the classic etch-a-sketch game.

Design Goal: We wanted to create a multiplayer artistic experience with a fascinating reveal.

Design Challenges:

  • Adapting to an unfamiliar platform.
  • Creating an aesthetically pleasing experience using visuals and audio
  • Having the user interface during the experience be responsive and informative.

My contributions: My primary role on this project was as producer which involved making creative contributions, arranging meetings, coordinating our artists, programmers and sound designer to create the game in a timely manner. My programming responsibilities included assisting my fellow programmer with development, and preparing the game environment and assets.

Jam-O-Draw was featured at The Forbidden Forest in The Entertainment Technology Centers end of semester festival!

Festival Footage

Pursuit – A Painting Project

Introduction: Pursuit is a Japanese style decorative painting I designed, and painted with my sisters over the summer of 2016.

pursuit_unhung
Pursuit

Time: 4 weeks | Roles: Designer – Painter | Team Size: 3

Design Goal: To create an aesthetically pleasing well balanced Japanese style decorative painting.

My Contributions: As the designer of this project I researched, and drew the initial sketch of Pursuit as well as painting and supervising the whole of the way through.

Development

Pursuit started with a need for decoration, a desire for an oriental style painting, then a theme of the pursuit of ‘something’. Next a sketch with notes on elements that formed the foundation of this project.

Pursuit - Initial Sketch
Pursuit – Initial Sketch

Considering what I wanted, I paid Kuwait’s arts shops a visit for canvases. On finding said canvases I collected the dimensions of what was available.

Canvases
Canvases

Using those dimensions I created my desired layout with Google Sketchup, which I then printed to scale on A3.

Pursuit - A3 Layout
Pursuit – A3 Layout

With a layout I began the process of a creating a more detailed sketch, starting with drawings of more detailed items based on research of images reminiscent of Japan. Images such as Matsumoto Castle, the Cocoon Tower, Torii gates, wave styles, clouds, and villages.

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With a solid idea of various details for the painting I sketched up a detailed draft of Pursuit on a to-scale A3 layout.

Pursuit - Detailed Sketch
Pursuit – Detailed Sketch

Once the detailed sketch was complete, I next created a digital copy by scanning the document. Using the digital copy and a projector I traced each section of the painting onto its respective canvas.

pursuit_projector

Meanwhile we constructed a easel to hold every canvas in the correct layout. In addition I thought it wise that before the first brush stroke, to create a colored digital image to help in visualizing the final product.

pursuit_digital_color

Continue reading Pursuit – A Painting Project

Night At The Park – Game Jam Project

Night At The Park was a team project I worked on during one of Edinburgh University’s Game Development Society Game Jam’s. My team consisted of myself, an artist and my friend Sangseo Lee.

The Game Jam began with a theme which was Shadows. Games were required to include that theme in some manner.

My role on this project was as a designer. In addition to spearheading the game play and mechanics design, I hand crafted the following two levels using the Tiled map editor with assets our artist made, as well as free resources on the net.

night_at_the_park_level_1
Level 1

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Cave Troll Painting Guide – Games Workshop, Lord of the Rings

Many years ago I used to play Games Workshops Lord of the Rings table top game. Naturally following this hobby I painted a number of models. One such model was the Cave Troll from Moria.

I spent awhile rummaging around the net for a good resource to remember how I painted the model and the best resource I found was from a Youtube channel which had a series of videos on how to paint a Cave Troll. I have written a summary to accompany the video series (paint name reference sheet).

Stage One: Assembly & Base Coat

To start first assemble your model, this involves:

  • Testing that joints fit together and filing them down if necessary (metal).
  • Making customization’s to your model and base as per your preference.
  • Gluing model parts together.
  • Attaching the assembled model to its base.
  • Applying a base coat of Chaos Black (can be done in White but I did it in Black).

Continue reading Cave Troll Painting Guide – Games Workshop, Lord of the Rings

Multi – A Platformer Game

My GameMaker game project Multi is finished! This game been in the works for a while, and I’m now happily releasing it for you to enjoy!

multi-start-screen

Follow the link below to download a .zip file containing the game. When the download is complete, unzip the file then have a look the read-me and, then run the .exe file to play the game.

 Download Multi!

Here’s a few in-game screenshots to wet your appetite.

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