Platform: PC, Xbox One, PlayStation 4 | Time: Present Project | Role: Level Designer | Team Size: ~70
Design Goal: Support Battlefield 5’s live service pipeline with high quality content for players.
- Level design on an unannounced Battlefield franchise product.
- Augmented EA Criterion’s design of a major area in Battlefield 5’s battlefield royale, Firestorm.
- Applied the fortification feature within multiple maps, and modes in Battlefield 5.