Tag Archives: Owlchemy

Dyscourse, Impressions

Recently I’ve been playing Dyscourse, a survival adventure video game developed and published by Owlchemy. The following are my notes:

There be spoilers ahead, read at your own peril!

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  • Effective non playable character ‘humanization’
    • Text – One character makes a reference to the main players clothes
    • Actions – Passing around of water bottles scene

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  • Warm colorful storybook art style
  • Characters reflect ‘character’ through facial expressions, walking style, and speech which conveys the characters emotion
  • ‘Torchlight Talk’ mechanic, it makes sense that the fire goes out over time making talking limited

  • Time based events with clearly conveyed state e.g combo sequence required to defeat boar

  • Color coding for character dialog messages

  • Slight shine on wooden planks to attract players attention

  • Choice confirmation points that give a player a chance to again consider

  • Rewind feature, which allows player to go through the story again and try get the outcome they actually desire

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