Tag Archives: Planning in Games

Planning in Games

At University my final year project involved building a plan recognition agent for the board game R.I.S.K. Since then, reading about plans in games is a past time of mine, and AiGameDev is a great place to do that.

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For those of you with an interest in A.I. in games, AiGameDev is one of the best resources I’ve come across. Whilst browsing through their impressive collection of articles I came across a gem on planning in games written by Alex J. Champandard.

Check out the full article here!

Reading this article and watching this video was a joy. It reminded me of nights spent learning about STRIPS and HTN’s from Game Developer magazine. So if your interested in planning in games, this is definitely a great place to start.