Yearly Archives: 2013

Reus

reus

In the beginning there is only an empty planet…

Using its last remaining power, the planet summoned four elemental giants in an attempt to restore life to it’s dead surface. These giants were charged with cultivating a suitable environment for life.

reus-four-giants

Welcome to Reus, a 2D god game by Abbey Games where under your control are these four giants; Forest, Rock, Ocean and Swamp.

Each giant has the ability to create a unique biome by terra-forming the planet. They can then place different types of resources within these biomes, and grant aspects which can augment their own, or other giants resources.

Multiple resources work together to create a ‘symbiosis’ that offers additional benefits to the surrounding area. These resources then attract nomads who settle in the cradles of life that you create, building villages that soon require more resources to grow.

The task that forms the lions share of the games complexity is a balancing act, between finding the combinations of resources that provide what a village needs, and keeping the villages ‘greed’ in check.

Simply put, greed is a mechanic where by bestowing a village with too much too quickly, they become greedy and destructive, to the point where it can result in a village destroying the very utopia you forged and even turning on you. If necessary you may have to destroy the offending village, its your choice.

Continue reading Reus

Diwali-Eid Poster for SASA 2012

Here’s a water color DiwaliEid poster created in 2012 for the University of Edinburgh‘s South Asian Students Association (SASA).

sasa-diwali-eid-poster-2012

I was responsible for the computer related art work (using Gimp). This involved adding a QR code, Facebook logo, the SASA logo, and supplementary text.

This project was done with the help of two individuals:

  • Punit Bhudia with his good advice and keen eye for editing,.
  • Anakral Frankenburger Bulhan the president of the society at the time, who as an amazing artist did a great job at designing and painting the poster that we used for our Diwali-Eid event.

I think it turned out well.

No One Has To Die

No One Has to Die’s comments on Newgrounds read “4 people are trapped in a building fire and need your help to escape”, now I’ve finished playing it, looking back it’s the tip of the iceberg… an awesome iceburg.

no-one-has-to-die-logo

An hour or so in length, this indie game manages to pack quite the punch. It isn’t particularly difficult and it’s not designed to be. The simplicity of its gameplay and mechanics, peel back to reveal the complexity one feels in considering the consequences of those simple choices, which in turn furthers the narrative in a ‘player-driven’ manner.

no-one-has-to-die

It’s art style is simple, functional, colorful and doesn’t detract from the game. The music is top notch, working well to build up an atmosphere in tune with what’s happening in-game. The writing of characters is good and given the length of game it’s enough to start to get a ‘feel’ for them.

No-One-Has-To-Die

All in all No One Has to Die is a thought provoking puzzle over life and death. Its great moments and emotional highs and lows leaves one with a joyously sweet aftertaste. This is one indie gem, is well worth your time.

So what are you waiting for! Play it!

Pakistani Hindus

Here’s a poster/leaflet I worked on whilst part of The South Asian Students Association (SASA) at the University of Edinburgh. It’s the result of a collaboration of three committee members.

The picture has an aura of elegance and simplicity and the efforts in making this poster was to complement that.

Poster

The prominent color of the temple is a beige white; as the temple has ‘streaks’ of blue, the sky becomes a great addition in balancing the photo, and an ideal place for text. We avoided placing any text on the temple as to not mar it’s appearance. The color was chosen to be white, the white text on blue acts as a pleasing contrast to the blue details on the temples beige background.

The two symbols at the top are the moon and crescent of the flag of Pakistan, and Om a common sign for Hinduism. Together these symbols we hope represents a unified duality of Pakistani Hindus.

I was responsible for the computer related art work (done in Gimp) as well as the posters design, which was done in tandem with the help of Punit Bhudia. The president of the society at the time, Anakral Frankenburger Bulhan took the photo (a temple in Pakistan).

I think it turned out well.