A level design exercise that includes a narrative element.
Setting: Located in the bustling heart of a metropolis, a church sits atop a hill with an adjoining graveyard. Tonight the church is abuzz with attendants as it is the cult’s former leaders funeral.
Initial 2D Sketches
- The players mission is to investigate the new cult leader, and so has been provided a cult uniform. Given the setup, we would expect player to enter the gate ahead.
- Gate is lit.
- Crowds block both side entrances.
- Arriving at the gate the player is allowed access by the guards as they recognize the uniform.