About Me

After earning a Bachelors in Artificial Intelligence and Software Engineering from The University of Edinburgh, I spent two years developing mobile apps. Driven by a desire to work in the video game industry, I pivoted to game design.

After being admitted to Carnegie Mellon’s Entertainment Technology Center (ETC) I specialized in game design. At the ETC I produced two award winning educational games. I also interned at Schell Games (shipping a Star Wars project), and DICE LA (Battlefield franchise).

After obtaining my masters degree, I returned to DICE LA to work on Battlefield as a multiplayer designer. I later moved to the UK to join Automaton Games as a Level Designer. I then spent four years at Ubisoft Düsseldorf, progressing from Intermediate to Lead Level Designer, culminating in the release of Assassin’s Creed VR.

Now, with over five years of high-quality experience and a world-class education, I am the CEO and founder of Studio Saffron, where I lead creative direction, guide design strategy, and oversee the development of ambitious new projects.

Info: [email protected] / Resume / LinkedIn

My Oldest Passion
My Oldest Passion