Introduction: Jam-O-Draw is a game we created in the lightning round (single week round) of Building Virtual Worlds.
Platform: Jam-O-Drum | Time: 1 week | Roles: Producer – Game Designer – Programmer
Story: Jam-O-Draw was inspired by the classic etch-a-sketch game.
Design Goal: We wanted to create a multiplayer artistic experience with a fascinating reveal.
- Adapting to an unfamiliar platform.
- Creating an aesthetically pleasing experience using visuals and audio
- Having the user interface during the experience be responsive and informative.
My contributions: My primary role on this project was as producer which involved making creative contributions, arranging meetings, coordinating our artists, programmers and sound designer to create the game in a timely manner. My programming responsibilities included assisting my fellow programmer with development, and preparing the game environment and assets.
Jam-O-Draw was featured at The Forbidden Forest in The Entertainment Technology Centers end of semester festival!