In an effort to continue building on my 2D Layouts, and 3D blockouts skills I thought I’d try a short exercise of creating an area in a game that I am playing. The subject of this exercise was ground floor of the Briar Patch diner in Mafia 3.
2D Top Down
I began with a very rough to scale-ish 2D top down to get a general shape.
3D Blockouts
Next I began 3d work which involved taking in game pictures as reference from various, and areas of the ground floor. Using these ‘references’ I created approximate blockouts. The following is the results of this exercise.