Battlefield 5

Platform: PC, Xbox One, PlayStation 4 Time: Present Project |  Role: Level DesignerTeam Size: ~70

Design Goal: Support Battlefield 5’s live service pipeline with high quality content for players.

My Contributions:

  • Level design on an unannounced Battlefield franchise product.
  • Augmented EA Criterion’s design of a major area in Battlefield 5’s battlefield royale, Firestorm.
  • Applied the fortification feature within multiple maps, and modes in Battlefield 5.

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