Tag Archives: Battlefield

Battlefield 5

Platform: PC, Xbox One, PlayStation 4 Time: Present Project |  Role: Level DesignerTeam Size: ~70

Design Goal: Support Battlefield 5’s live service pipeline with high quality content for players.

My Contributions:

  • Level design on an unannounced Battlefield franchise product.
  • Augmented EA Criterion’s design of a major area in Battlefield 5’s battlefield royale, Firestorm.
  • Applied the fortification feature within multiple maps, and modes in Battlefield 5.

Battlefield 1

Introduction: Over the summer of 2017 I interned at DICE LA, a studio of Electronic Arts. That time was spent working with DICE LA to ship the downloadable content In the Name of The Tsar for Battlefield 1.

Platform: PC, Xbox One, PlayStation 4 Time: 12 weeks |  RoleGame Designer | Team Size: ~70

Design Goal:

  • Deliver high quality level content through iteration.
  • Develop my ability to analyze and critique level design in a professional environment.
  • Practice supporting the efforts and vision of senior designers on the team.

My Contributions:

  • Bolstered Battlefield 1’s DLC content with map analysis. This took the form of:
    • Collecting, processing, and documenting Battlefield 1 level data.
    • Offering map feedback in topics including flow, map features, cover, spawn placement, and play space volumes.
  • Used Frostbite’s visual scripting language to implement bug fixes, as well as apply and maintain game modes such as Supply Drop, Team Death Match, and Domination.
  • Created exploratory paper maps for Battlefield 1’s Apocalypse DLC.