Monthly Archives: April 2015

Darwinia – An Overview


I recently finished the single player mode of Darwinia, and here’s a brief impression of it.


  • Interesting game design. In particular I enjoyed the design of the Dawinians and how their management was handled well through the user of officers units.
  • Smart choice of aesthetics. The chosen look is simple and suited to both the environment and story. If there was a lacking the artistic department in terms of time/money/ability their choice covered it all nicely.
  • Enjoyable game play. The overall goal, and game play matched up nicely as it felt that you were cleaning up Darwinia due to the self-replicating nature of the virus.
  • Good use of sound. Behaviors and actions are clearly accented such as the sound of fear/fleeing of Darwinas, and the satisfying explosions of rockets.
  • Impressive file size. Clocking at a fantastically low 30MB makes this game very download friendly. In countries with fast internet this is a non-issue but with my slow internet, it makes a great difference.


  • UI was fiddly at times. I became frustrated with the gesture based interface, and fortunately a tab based interface was available as an alternative, but even there I faced some issues selecting what I wanted.


I enjoyed this game very much, it has great game play, and just enough story to go with it. Sad though that Multiwinia was just a ‘multiplayer’ expansion. I was hoping it would include another single player story that focused on Darwinian on Darwinian action with some additional complexity, as by far my favorite part of the game was the fighting between good and bad Darwinians on some of the final levels.

Overall an awesome little gem. Definitely worth checking out.

Supreme Commander 2 – An Overview

I recently completed the single player mode of Supreme Commander 2, and here are some brief notes on it.



  • Good in-game visuals. Top notch in-game animations in particular unit explosions.
  • Improved micro-management. Appreciated the removal of engineer and factory tiers from the first Supreme Commander, as well as being able to repeat build orders on factories allows one to focus on the fun part; commanding armies.
  • Game ran smoothly on my dated computer. I played the game on my fairly old laptop on the Medium graphics setting and it ran smoothly as well as looked good.


  • Pre-rendered cut scenes didn’t look good. To be fair though the game was released half a decade ago.
  • Single player mode was short. Supreme Commander one feature three seperate campaigns Supreme Commander 2 felt like it hacked together three half campaigns.
  • A weak story. The primary flaws with story are its underdeveloped characters, and a loosely strung together plot. It tries to have its ‘moments’ but unfortunately they fall flat given the lack of story depth.


  • Smaller scale. Though the maps are smaller in scale, in some ways this is a benefit as you don’t have units travelling for ages to get to a battle, thus there is less time between ‘action’. Yet the point still stands that the overall scale of the battles have been shrunk, and with it the feeling of being the Supreme Commander.


Overall I enjoyed the experience. Supreme Commander 2 definitely has some improvements from the first game, though I get this feeling that the game is less that perhaps it intended to be. Perhaps due to time/budget constraints?

Nevertheless if  you enjoyed the first Supreme Commander the second is certainly worth checking out.

Get Games Middle East Launch

Get Games is part of Mastertronic a company that my company’s parent company Red Stallion Interactive is in negotiations to merge with. Red Stallions developers have since been tasked with an exciting project.


Over the past few months I’ve been working on enhancements to their online platform, as well as duplicating a digital store for the Middle East.


At present the project has involved re-hauling the language assets across the website, implementing right to left formatting, and performing general maintenance tasks such as updating the websites YouTube libraries. Going forward we have some exciting new features in the works including the integration of local Middle East payment methods such as OneCardCashU and CrediMax.

The localisation phase of the project was completed a short while ago, and Get Game ME was officially launched last weekend. The launch included dispatching a newsletter as well as well as promotions through Youtube, Instagram, Twitter and Facebook. Take a little time and check it out, you might find yourself a good deal!