In the beginning there is only an empty planet…
Using its last remaining power, the planet summoned four elemental giants in an attempt to restore life to it’s dead surface. These giants were charged with cultivating a suitable environment for life.
Welcome to Reus, a 2D god game by Abbey Games where under your control are these four giants; Forest, Rock, Ocean and Swamp.
Each giant has the ability to create a unique biome by terra-forming the planet. They can then place different types of resources within these biomes, and grant aspects which can augment their own, or other giants resources.
Multiple resources work together to create a ‘symbiosis’ that offers additional benefits to the surrounding area. These resources then attract nomads who settle in the cradles of life that you create, building villages that soon require more resources to grow.
The task that forms the lions share of the games complexity is a balancing act, between finding the combinations of resources that provide what a village needs, and keeping the villages ‘greed’ in check.
Simply put, greed is a mechanic where by bestowing a village with too much too quickly, they become greedy and destructive, to the point where it can result in a village destroying the very utopia you forged and even turning on you. If necessary you may have to destroy the offending village, its your choice.
Continue reading Reus →
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