Angle Jungle was a great project and on completion we wanted to expose our work to the wider community for more feedback and potentially even to explore possibilities of formal assessment of the game actually being effective in its transformational objectives. Therefore we wrote up a paper and submitted it to CHI Play. Fortunately it was accepted and we were invited to present the game. My intention at the conference was then to connect with people who were able to help formally assess Angle Jungle as well as keep an eye out for good connections.
Top Presentations
My top two presentations were definitely:
Diegetic Connectivity – Paper here
Why I loved this was that by the end of the work they had a playable deliverable that made engaging with language an essential part of the experience, not at all like the typical chocolate broccoli that tends to happen. I definitely connected with the speaker and will remain in touch with them.
Bibles and Bioshock – Paper here
Religion is a hot button issue (as usual) and I loved this talk because it opened my mind to the actual academic consideration of religious discussions in video games. Particularly interesting was how it attempted to categorize people into behavior categories.
Other interesting papers I found interesting:
- Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny”
- Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play
All papers accepted at conferences main program can be found at the following link: