Monthly Archives: August 2019

Unreal Level Design Practice – 2

Following along with the World of Level Design Fundamentals course here are the results of some its practice exercises.

Lighting

First a little exercise in lighting.

Texturing

Second some texturing practice. First a follow along.

Next a little improv work.

Sketching Practice – 1

Since about over a month now I’ve started making sketching a common activity. Here are some that I’ve done.

Disclaimer: This is copy pasta art made for personal enjoyment/starting out!

One Piece

Samurai Jack

Misc

Also I’ve begun a course on Udemy to develop my drawing skills! This was the result of my first exercise!

Unreal Level Design Practice – 1

In the pursuit of improving my Level Design abilities in Unreal I’ve started taking courses at World of Level Design. After running through the fundamentals this was the result of the first follow along BSP exercise:

More to follow!

Mavericks Proving Grounds

Introduction: Whilst at Automaton I worked as a Level Designer, where I iterated and developed world content for Mavericks a next-gen Open-World MMO FPS developed in CryEngine using SpatialOS.

Platform: PC, Xbox One, PlayStation 4 Time: 2 months |  Role: Level DesignerTeam Size: ~40

Design Goal: Deliver a 1.8km battle royale play space for the alpha release of Automaton Games’s original IP‘Mavericks’, a next-gen Open-World MMO FPS developed in CryEngine using SpatialOS.

Paper Maps

Papers map concepts.

Natural World/Minor Points of Interest (POI’s)

Iterated and developed the natural world whilst distributing minor points of interest for further iteration by art. Major tasks for this included:

  • Reference gathering.
  • Terrain sculpting.
  • Texture painting.
  • Foliage placement.
  • Blockout, and iteration of POI’s.

Mid Size POI’s

Blocked out, and iterated a number of mid sized points of interest.

Iterated on flow, and cover of existing mid sized points of interest.

Large POI’s

Enhanced existing major points of interest, as well as blocking out significant areas of the Sawmill, and Biomass POI.