Lately I’ve been watching Black Lagoon, and during the second half of Episode 7 there’s a great scene where Rock and Revy argue. What transpires is in my opinion a turning point in Rock and Revy’s relationship that is worth a deeper look.
(Caution! Spoilers Be Ahead! Before going any further I recommend watching up until the end of Black Lagoon Episode 7)
Since a hobby of mine is analyzing scenes (though I rarely transcribe my musings), I thought to myself, heck I have a blog and a great scene. Lets write something down.
The focus of this short piece will be on my major observations of the imagery employed by the creators of this scene. Why imagery over dialogue? Simple. Because I’ve found gleaning meaning from the imagery of this scene more enjoyable (a big props to the English dub by Brad Swaile & Maryke Hendrikse, their amazing work makes this one of the best anime scenes that I’ve had the pleasure of experiencing).
If there is no Robin Hood why don’t you become Robin Hood! – Rock, Black Lagoon.
This anime has been worth my time, and here are some reasons why it might be worth yours too.
Black Lagoons characters are complex, none being plain Black or White. Considering Rock, one of shows main protagonists, not only does he serve function as a gateway into the world of Black Lagoon, he is designed so that our impressions of him to change over time as he evolves throughout the series. Rock is not alone, he’s accompanied by a fascinating cast of characters, and relationships between them (namely between Rock and Revy).
As well as awesome characters the series employs:
Great use of imagery, particularly the use of shadows, their masterful use of facial expressions which can be particularly seen with their Omake episodes, and Roanapur as the land of the dead?
A fantastic job with the English dub.
A rich story lines giving you plenty to think about, namely the Vampire Twins story arc.
If you enjoy food for thought mixed with action, drama and dark comedy in a realistic setting, you should definitely give this a watch.
Browsing Reddit’s PlayMyGame subreddit I found a post by Jon Oldblood asking for QA testers for his upcoming game Masochisia. Wanting some experience having a look at game analytically I volunteered to help out, and ultimately performed two rounds of testing.
My first round of feedback was based on my first impressions of the game. While playing I took notes on noticeable details that jumped out at me in areas like:
Night At The Park was a team project I worked on during one of Edinburgh University’s Game Development Society Game Jam’s. My team consisted of myself, an artist and my friend Sangseo Lee.
The Game Jam began with a theme which was Shadows. Games were required to include that theme in some manner.
My role on this project was as a designer. In addition to spearheading the game play and mechanics design, I hand crafted the following two levels using the Tiled map editor with assets our artist made, as well as free resources on the net.