Platform: iOS, Android | Time: 12 weeks | Role: Game Designer | Team Size: 7
Design Goals:
- Create a functional and effective game tutorial.
- Design and implement a unique and enjoyable Rey lightsaber battle across three difficulties.
My Contributions:
- Contributed to team and design focused brainstorming sessions.
- Implemented, and iterated the games tutorial, and Rey lightsaber battle using behavior trees.
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- Designed a differentiated Rey battle experience through layering mechanics and developing combat sequences.
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