Tag Archives: Last of Us

Tower Trouble – The Last of Us Exercise

The following is a level design exercise where I made a level pitch for a sequence in The Last of Us.

Beat 1 – Linear Narrative

Beat 1 Top Down

Beat 1 – Sequence

Overview: Joel and Ellie traverse through a hotel towards their objective, a bank where Tommy is being held.

  • Party drops down from a hole in the wall into the hotel storage room.
  • In front of them is a pool of dried blood and something written on the wall which can’t be made out.
    1. Dev note: Visual storytelling elements to heighten tension. 
      1. Who died? 
      2. Am I in danger?
  • Turning the party catches a glimpse of the bank. Their goal.
    1. Dev note: Use of a weenie.
  • Completing their left turn before them is a T-junction.
    1. Dev note: Option to explore.
  • Turning left the party sees the rest of the storeroom and find supplies on the shelves. 
    1. Dev note: Items are 1 duct tape, 1 blade and 1 part.
  • Turning 180 degrees the party sees an elevator opposite them. 
    1. Dev note: Blood is continued tension breadcrumb.
  • Approaching they see the elevator is tightly sealed leaving them with no option but to take the blood stained path to the right. 
  • The party proceeds down the partially collapsed hallway.
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