Tag Archives: Last of Us

Tower Trouble – The Last of Us Exercise

The following is a level design exercise where I made a level pitch for a sequence in The Last of Us.

Beat 1 – Linear Narrative

Top Down

Sequence

Overview: Joel and Ellie traverse a hotel on their way to their objective: a nearby bank where Tommy is being held.

  • The party drops through a hole in the wall and lands in a hotel storage room.
  • Ahead lies a pool of dried blood and something scrawled on the wall, its message unreadable.
    1. Dev note: Visual storytelling elements to heighten tension.
      1. Who died? 
      2. Am I in danger?
  • Turning the party catches a glimpse of the bank. Their goal.
    1. Dev note: Use of a weenie.
  • After completing their left turn, they come upon a T-junction.
    1. Dev note: Option to explore.
  • Turning left the party sees the rest of the storeroom and find supplies on the shelves.
    1. Dev note: Items are 1 duct tape, 1 blade and 1 part.
  • Turning 180 degrees the party sees an elevator opposite them.
    1. Dev note: Blood continues as a tension breadcrumb.
  • However, as they approach the elevator, they see it sealed tight, forcing them to follow the blood-stained path to the right.
  • The party proceeds down the partially collapsed hallway.
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