How can we build trust as game designers? This is a question I have been asking myself. The following article is considerations of an awesome video I watched recently by James Everett Lead Game Designer at Magic Leap talking at Game Connect Asia Pacific.
In the video James touches on a number of things.
Saruman vs Hobbit
James Everett says to not be Saruman. To not be the person that ‘dispenses wisdom’ from an ivory tower. Instead be a hobbit. Be a comrade. Be a facilitator/filter/collaborator for the people around you.
Jason Everett breaks down trust into two components.
The logical component is straightforward. Based on a societal structure it is what we expect from normal, rational human beings. It’s simple and clean.
- Past behavior
- Social norms
Everett then goes on to talk about the emotional aspect.
Emotional trust is:
- The default in healthy teams
- Pleasant and efficient
Everett then discusses three ways in which designers can build or break trust.