Do you have four iPads and a wireless network? If so you can operate Trash Traders! Trash Traders is an experience developed at Carnegie Mellons Entertainment Technology Center, that has shown to be fun and promote discussions about living a more green life. The following is footage collected from playtests of Trash Traders.
The following is additional footage of discussions about living a green life:
In Trash Traders players take the roles of four recycling centers, where each iPad is a recycling center, whose objective is to clean up the pollution in their city. They do this by fulfilling the needs of the city by creating green products using eco-items that are produced at the recycling centers. The recycling centers face a challenge though.
Each recycling can produce only one type of eco-item and more than one type of eco-item is often required to create a green product. Therefore the recycling centers must work together otherwise their city is doomed to be ruined by over pollution!
Continue reading How to Play – Trash Traders
Angle Jungle was a great project and on completion we wanted to expose our work to the wider community for more feedback and potentially even to explore possibilities of formal assessment of the game actually being effective in its transformational objectives. Therefore we wrote up a paper and submitted it to CHI Play. Fortunately it was accepted and we were invited to present the game. My intention at the conference was then to connect with people who were able to help formally assess Angle Jungle as well as keep an eye out for good connections.
My top two presentations were definitely:
Diegetic Connectivity – Paper here
Why I loved this was that by the end of the work they had a playable deliverable that made engaging with language an essential part of the experience, not at all like the typical chocolate broccoli that tends to happen. I definitely connected with the speaker and will remain in touch with them.
Bibles and Bioshock – Paper here
Religion is a hot button issue (as usual) and I loved this talk because it opened my mind to the actual academic consideration of religious discussions in video games. Particularly interesting was how it attempted to categorize people into behavior categories.
Other interesting papers I found interesting:
All papers accepted at conferences main program can be found at the following link:
Continue reading CHI Play 2017
Before I started my Masters of Entertainment Technology I visited an old friend in Northern Ireland. The following are a collection of photos taken during my trip.
Continue reading To Ireland
Thank you, all my sources of support. Thank you EA DICE for this opportunity; see you this summer!
As part of our Visual Story course at Carnegie Mellons Entertainment Technology Center we were required to briefly analyze visual imagery in a piece of media. I choose the game Shadow of The Colossus as my subject matter.
As the game begins with an eagle in the distance. The eagle descends into a mountain range flying rapidly, in a titled manner past our hero creating a momentary clear diagonal, and frame within a frame. The combination of techniques draw our eyes into that area of the screen where we our introduced to our hero clearly contrasted in brighter colors against the dark mountains.
As our hero continues to travel under the cover of darkness, we see the moon peer out from the canopy. the contrast between the moon and the dark leaves draws our eyes in which the director then uses for a smooth visual transition to the next scene which has a horse’s feet moving at the position of the moon.
As our hero approaches his destination he encounters a pass. Our eyes are drawn to our hero in his bright cape, and the glowing pass which contrasts with the stone grey scene. The techniques help setup our eyes on to our hero and where he is heading.
Continue reading Shadow of The Colossus, Visual Story Assignment
Visual Story at Carnegie Mellon’s Entertainment Technology Center not only requires one to understand the visual components (composition, space) but to also practice utilizing them when creating videos in a team environment. For our first team assignment we retro-fit a given scene from the South Korean movie 3-Iron.
To complete this assignment we worked using a near standard video production pipeline. First we decomposed the scene into a script, and storyboard.
Meanwhile we found a suitable location, and with the locations floor plan created an overhead floor plan of our shots.
Continue reading 3-Iron – Visual Story Team Assignment 1